Life of a Smithy - Crafting Non-Magical Items

Crafting

You can craft nonmagical objects, including adventuring equipment and works of art. You must be proficient with tools related to the object you are trying to create (typically artisan’s tools). You might also need access to special materials or locations necessary to create it. For example, someone proficient with smith’s tools needs a forge in order to craft a sword or suit of armor.

For every day of downtime you spend crafting, you can craft one or more items with a total market value not exceeding 5 gp, and you must expend raw materials worth half the total market value. If something you want to craft has a market value greater than 5 gp, you make progress every day in 5-gp increments until you reach the market value o f the item. For example, a suit of plate armor (market value 1,500 gp) takes 300 days to craft by yourself.

Multiple characters can combine their efforts toward the crafting of a single item, provided that the characters all have proficiency with the requisite tools and are working together in the same place. Each character contributes 5 gp worth o f effort for every day spent helping to craft the item. For example, three characters with the requisite tool proficiency and the proper
facilities can craft a suit o f plate armor in 100 days, at a total cost o f 750 gp.

While crafting, you can maintain a modest lifestyle without having to pay 1 gp per day, or a comfortable lifestyle at half the normal cost (see chapter 5 for more information on lifestyle expenses).

Special Materials and Creation

Mastercraft
Description:
Not so much a kind of material, rather the way the crafter makes the object. A Mastercraft item has no special effect other than the fact that it is able to be enchanted. A regular item is unable to hold an enchantment and may even be destroyed in the enchanting process. A Mastercraft item is always clearly superior to a standard object of the same type and can often be a status symbol.
Mechanics:
The Mastercraft item follows all of the standard rules for an object of it’s type however, a Mastercraft item may be enchanted or may be crafted with one of the special materials described below.
Cost:
A Mastercraft item has a value of +300gp in addition to the regular cost. However, crafting a Mastercraft item adds 150gp to the value for purposes of determining the length of time it takes to craft the object.

Adamantine
Description:
An incredibly dense and rare metal. It has a distinctive dark silver color that is difficult to cover with paints or enamels. Used in applications which require tremendous strength where adamantine’s weight won’t be a problem.
Mechanics:
a) Weapons fashioned from adamantine have a natural ability to damage objects (they are considered to do critical hits)
b) against opponents these weapons ignore damage resistance against their type.
c) Armor made from adamantine grants its wearer damage damage resistance against the basic types of damage.
d) Items constructed of adamantine weigh double what they normally would.
Cost:
See the table below

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Cold Iron
Description:
Chemically pure iron is used by artificers as a conduit for certain forms of energy. Aside from artificery, it is sometimes fashioned into charms since, according to legend, it wards off evil spirits.
Mechanic:
a) Cold Iron weapons bypass damage resistances of Fey type creatures.
b) Cold Iron weapons do -1 damage.
Cost:
Most items can be made of Cold Iron at double the normal cost.

Thadian Steel
Description:
Distinctive for having ripple and grain patterns throughout the metal, Thadian Steel is prized for ornamentation and weaponry. It is uncommonly ductile and keeps a keen edge far longer than other materials.
Mechanic:
Weapons made of Thadian Steel do an additional +1 damage.
Cost:
+5000 gp

Alchemical Silver
Description:
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel.
Mechanic:
Silvered weapons are used to bypass the damage resistances of certain types of creatures.
Cost:
See the table below

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Sagewood
Description:
A specific type of wood can be worked to make light weight items. This rare magic wood is as hard as normal wood but very light. A popular material for high-quality ship hulls, particularly in Moss.
Mechanic:
a) Any wooden or mostly wooden item (such as a bow, an arrow, or a staff) made from sagewood weighs only half as much as a normal wooden item of that type.
b) Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from sagewood or do not gain any special benefit from being made of sagewood.
c) Sagewood items can more easily be enchanted, reduce all costs associated with enchanting a Sagewood item by 25%.
Cost:
+ (10 x base item’s weight) gp

Mithral
Description:
A white, silvery metal that has the novel property of being very lightweight and flexible when correctly worked.
Mechanic:
a) Items weigh 1/2 as much as normal.
Armour crafted of Mithral has one of the following effects:
b) The wearer ignores the Strength requirement of the armour
c) The wearer ignores the Stealth Disadvantage of the armour
d) The max Dexterity bonus is increased by 1
Cost:
See the table below

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Dragonhide
Description:
Dragonhide is just that, the scales and hide of a dragon used in the creation of non-metal forms of armour. Each set is unique because it comes from various types of Dragons.
Mechanic:
a) Druids and others unable to use metal armour may use Dragonhide
b) The wearer has damage resistance that corresponds to the Dragon type
Cost:
+6000 gp

Life of a Smithy - Crafting Non-Magical Items

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